CALL OF DUTY (2025) 

Lock and load, because this year’s COD just obliterated the series’ own high score. Campaign drops you into a near-future powder keg: cyber-mercs hijacking megacities, drone swarms turning skies to hell, and a twisty plot where you’re flipping sides mid-mission. Graphics? Ray-traced chaos that makes Warzone look like Pong—every bullet casing gleams, every explosion rattles your controller.
Multiplayer? 128-player maps with vehicles that feel alive: hijack a hypersonic jet, rain hell from a mech suit, or go old-school with knife-only frenzy modes. Zombies returns feral—procedurally generated nightmares in abandoned arcologies, with perks that stack into god-mode absurdity. Warzone 3.0 integrates seamless, no loading screens, just pure drop-hot dominance.
It’s louder, faster, meaner, and somehow smarter with AI teammates that actually cover your flank. The sound design alone—distant arty thumps, suppressed whispers—puts you in the foxhole. Campaign ending had me rage-quitting then immediately restarting on Veteran.
Verdict: 9.7/10 – The FPS king reloads and redefines war. No limits, all glory.
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